Although novels and comic books are often adapted for film and television, video games have also become a source for filmmakers. Yet, live-action video game adaptations have rarely found success in Hollywood. Adapting a game requires more than recreating familiar characters or environments; it requires understanding why players are connected to the story in the first place. Because gamers experience the narrative by actively placing themselves in a character’s role, removing that effect can lead to criticism from fans who feel they know the story better than the producers. In Henry Jenkin’s essay “The Walking Dead: Adapting Comics,” he argues that adaptations work best when producers honor the “ground rules” while still allowing creators the freedom to explore new paths (p. 390). HBO’s The Last of Us demonstrates both sides of this balance. It follows many of the game’s ground rules while also taking creative risks… but I argue that The Last of Us shows both how video game adaptations can succeed and where they can fail when that balance is lost.
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| Pedro Pascal as Joel and Bella Ramsey as Ellie |
When HBO released The Last of Us
as a live-action series created by Craig Mazin and Neil Druckmann, fans were
skeptical but intrigued, especially knowing that Druckmann, who created the
original game, was directly involved. And Pedro Pascal, a fan favorite, had been
cast as Joel. Viewers tuning into the premiere were immediately met with
familiar details: the opening credits featured the game’s iconic theme composed
by Gustavo Santaolalla and included visuals of the Cordyceps spreading,
resembling the game’s opening screen. Although the opening sequence had a
slightly different style, the effect was the same and fans recognized the world
instantly. Season One quickly became a major success. As Selome Hailu from
Variety reports, “When The Last of Us debuted in January, it trailed House of
the Dragon to become the second most-watched HBO premiere in over a decade with
4.7 million viewers.” (Hailu). Much of this interest came from fans’ strong
attachment to the game’s story and characters, and the season was widely praised
for its faithfulness to the ground rules Jenkins mentioned.
Two aspects stood
out in particular: the accuracy of the infected—especially the iconic
Clickers—and the show’s visual design. In a Reddit thread titled “It’s safe to
say they absolutely nailed everything about the Clickers,” one user wrote, “They
felt more dangerous than the game IMO…From a look’s perspective, absolutely
amazing—effects, makeup, movement, and sound. So good” (u/skippy5403) Another
added, “Their clicking sounds automatically brought me back to the game, and I
just wanted to hit pause to regain my composure.” The first episode also stayed
close to the game’s outbreak scene as Joel, Tommy, and Sarah attempted to escape
the city. However, while the series was praised for its visual and audio
accuracy, it also introduced the creative freedom for the producers that Jenkins
describes.
Season One, Episode 3 “Long, Long Time,” shifts it’s focused to Bill
and Frank, offering a story that’s
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| Nick Offerman and Murray Bartlett in "Long, Long Time" |
In 2020,
Naughty Dog released the sequel The Last of Us: Part II. HBO later adapted this
in it’s 2025 release of Season Two. The major criticism surrounding the season
focuses on Ellie’s characterization and the limitations of Bella Ramsey’s
performance. In Season One, Ellie is introduced as a sarcastic and humorous
teenage girl which Ramsey was able to portray accurately. However, in the
sequel, Ellie shifts into a darker and traumatized character, and this shift is
essential to the story. In the video game, Ellie’s personality is shaped by
multiple burdens: her grief over Joel’s death, her resentment toward him for
lying about her immunity, and the guilt that consumes her and drives her toward
revenge against his killer, Abby.
![]() |
| Bella Ramsey and Ellie side by side |
Season two, however, keeps Ellie stuck to her
Season One childlike personality. Ramsey’s portrayal leans on those same comedic
mannerisms that fail to capture Ellie’s trauma, resulting in a weak
characterization. Yet, the responsibility does not fall only on Ramsey. The
writing repeatedly portrays Ellie as less capable and more dependent on others,
particularly her girlfriend Dina. The show portrays Dina as the brains of their
mission, whereas the game depicts their relationship as balanced. In addition,
the series often places Ellie in situations where she is rescued by others: Her
friend Jessie saves her, she escaped the WLF because of an infected ambush, and
she survives the Seraphites due to an WLF ambush. In the game, Ellie rarely
needs saving; she fights her way through each situation and survives because of
her own skills, not by what conveniently helps her. In a podcast discussing the
show, Craig Mazin even describes Dina and Ellie’s relationship as a
“parent/child” dynamic (Mazin), rather than the balanced and mutual partnership
that was shown in the game. This characterization highlights one of the issues
with the adaptation: Mazin writes Ellie as far more immature and dependent than
her character in the video game.
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| Series and video game comparison of the porch scene |
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| Kaitlyn Dever as Abby |
Ultimately, exploring new perspectives can enhance an adaptation, but those
changes should stay consistent with the emotional core of the original story.
“Ground rules” do not only refer to the small details, but they also include the
tone, relationships, motivations, and pacing that shape the story. Season Two of
The Last of Us does not fail because it changes plot points; it fails because it
loses sight of the relationships and depth that defined the game. When an
adaptation with a dedicated fanbase fails, it doesn’t just lose viewers—it loses
trust.
Works Cited:
Selome Hailu, “’The
Last of Us’ Season 1 Finale Scores 8.2 Million Viewers, Reaching series High
Despite Oscars Competition,’” Variety, March 13, 2023.
u/skippy5403, Comment
on “It’s safe to say they absolutely nailed everything about the Clickers,”
Reddit r/ThelastofusHBOseries, posted three years ago.
u/jlynn00, Comment on
“It’s safe to say they absolutely nailed everything about the Clickers,” Reddit
r/ThelastofusHBOseries, posted three years ago.
Craig Mazin, “The
Last of Us Official Podcast: HBO Max”, The Last of Us Podcast, April 27, 2025.\
Henry Jenkins, “The
Walking Dead: Adapting Comics,” in How to Watch Television, edited by Ethan
Thompson and Jason Mittell, NYU Press, 2020.
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